✺
EditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity"); -> #if UNITY_2017_2_OR_NEWER EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene(), "Assets/seven/Scene/BattleScene/" + sceneName + ".unity");#elseEditorApplication.SaveScene("Assets/seven/Scene/BattleScene/" + sceneName + ".unity");#endif