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....#if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 || UNITY_3_0_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9) bodyPreview = (Texture2D)EditorUtility.GetAssetPreview(bodyObject);#else bodyPreview = (Texture2D)AssetPreview.GetAssetPreview(bodyObject);#endif ... #if (UNITY_2_6 || UNITY_2_6_1 || UNITY_3_0 ||